Knots is a book concept that lives mostly in fragments — character sketches, narrative threads, world rules, and AI-generated character art that gives the people in it a face before they have a full story. It started as a way to explore an idea that felt too big and too slow for a product: a fictional world with its own internal logic, its own history, its own texture.
What exists so far: a cast of characters with defined voices and relationships, a rough geography, some narrative set-pieces, and a visual aesthetic established through the character art. The AI art generation process has been interesting in itself — using it not to replace imagination but to externalise it, to make the internal world visible enough to react to and refine.
The project is at that awkward middle stage where there’s enough to know it has something, but not enough to know what that something is exactly. It could become a novel. It could become a short story collection. It could stay a world-building project that never resolves into a finished text. For now it’s being held open, added to occasionally, and not forced into a shape before it’s ready.